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| 3d:geo-nodes [2025/07/02 16:11] – [Keyboard Shortcuts] mh | 3d:geo-nodes [2025/07/17 12:03] (current) – [Keyboard Shortcuts] mh | ||
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| Materials can be added to any Geometry wit the **Set Material** node. | Materials can be added to any Geometry wit the **Set Material** node. | ||
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| + | Applying shade smooth for version 4 and above is explained in [[https:// | ||
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| + | ==== Distributing points ==== | ||
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| + | When distributing points, it is important to understand that the **vertices** are the elements that are going to be used to calculate the texture so a high number of vertices is required on a grid for example to create the textures. | ||
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| + | A **viewer node** can be used to visualize the pattern to align the number of points to a sufficient amount to properly see the patterns. | ||
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| + | **Color ramps** may be used to further augment the contrast and distribute points finely on a given texture. | ||
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| + | {{: | ||
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| + | To distribute points but avoid proximity to geometry use a setup including **Geometry Proximity** similar to this : | ||
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| + | {{: | ||
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| + | ==== Instancing Collections ==== | ||
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| + | To instance collections use the Collection Info node. | ||
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| + | {{: | ||
| ===== Keyboard Shortcuts ===== | ===== Keyboard Shortcuts ===== | ||
| * **'' | * **'' | ||
| - | * **'' | + | * **'' |
| * **'' | * **'' | ||
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| * **'' | * **'' | ||
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| ===== Fields ===== | ===== Fields ===== | ||
| Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | ||
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| + | ===== Examples ===== | ||
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| + | ==== City Grid ==== | ||
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| + | {{: | ||