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3d:geo-nodes [2025/07/02 12:05] – [Keyboard Shortcuts] mh | 3d:geo-nodes [2025/07/17 12:03] (current) – [Keyboard Shortcuts] mh | ||
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Inputs and Outputs are color-coded by type (hover over to know the type) and they have a shape : circles are expecting or emitting a single value where diamonds are expecting or emitting field values. | Inputs and Outputs are color-coded by type (hover over to know the type) and they have a shape : circles are expecting or emitting a single value where diamonds are expecting or emitting field values. | ||
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+ | Click and drag and input or output to create a + noodle that will propose a shortlist of nodes that can be connected to this input/ | ||
==== Positionning / Joining ==== | ==== Positionning / Joining ==== | ||
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Use **'' | Use **'' | ||
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+ | The order in which the nodes plug into the Join Geometry input capsule matters. Top / Bottom will be treated differently. | ||
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+ | ==== Materials ==== | ||
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+ | Materials can be added to any Geometry wit the **Set Material** node. | ||
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+ | Applying shade smooth for version 4 and above is explained in [[https:// | ||
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+ | ==== Distributing points ==== | ||
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+ | When distributing points, it is important to understand that the **vertices** are the elements that are going to be used to calculate the texture so a high number of vertices is required on a grid for example to create the textures. | ||
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+ | A **viewer node** can be used to visualize the pattern to align the number of points to a sufficient amount to properly see the patterns. | ||
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+ | **Color ramps** may be used to further augment the contrast and distribute points finely on a given texture. | ||
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+ | {{: | ||
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+ | To distribute points but avoid proximity to geometry use a setup including **Geometry Proximity** similar to this : | ||
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+ | {{: | ||
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+ | ==== Instancing Collections ==== | ||
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+ | To instance collections use the Collection Info node. | ||
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+ | {{: | ||
===== Keyboard Shortcuts ===== | ===== Keyboard Shortcuts ===== | ||
* **'' | * **'' | ||
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+ | * **'' | ||
* **'' | * **'' | ||
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* **'' | * **'' | ||
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+ | * **'' | ||
===== Fields ===== | ===== Fields ===== | ||
Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | ||
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+ | ===== Examples ===== | ||
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+ | ==== City Grid ==== | ||
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+ | {{: |