Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
| 3d:export-runtime [2026/03/03 10:32] – [Step 6 – Create a New Game-Ready Material] mh | 3d:export-runtime [2026/03/03 10:33] (current) – [Step 7 – (Optional but Recommended) Apply Transforms] mh | ||
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| Line 115: | Line 115: | ||
| ==== Step 7 – (Optional but Recommended) Apply Transforms ==== | ==== Step 7 – (Optional but Recommended) Apply Transforms ==== | ||
| - | **Object Mode**: | + | * **Object Mode** |
| - | '' | + | //In most cases don't apply location if your object is not an independent asset placed at world origin.// |
| GLTF likes clean scale = 1, rotation = 0. | GLTF likes clean scale = 1, rotation = 0. | ||
| Game engines prefer clean transforms. | Game engines prefer clean transforms. | ||
| - | |||
| - | Also '' | ||
| - | |||
| - | Game engines like clean normals. | ||