3d:animating

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3d:animating [2025/05/14 10:26] – [Inverse Kinematics] mh3d:animating [2025/06/02 21:23] (current) – external edit 127.0.0.1
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 To symmetrize a modification to the other side of the rig, make sure the corresponding bones are present and the following nomenclature is respected : ''bone name.L'' and ''bone name.R'' with identical names for both sides. To symmetrize a modification to the other side of the rig, make sure the corresponding bones are present and the following nomenclature is respected : ''bone name.L'' and ''bone name.R'' with identical names for both sides.
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 +Then in **Edit** mode, right click on the rig and select **Symmetrize**.
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 +It is also a good idea when modifying the rig's position in **Edit mode** to activate a **Mirror** to copy modifications made on one side automatically to the other side.
  
 === Copy Location ==== === Copy Location ====
  • 3d/animating.1747211219.txt.gz
  • Last modified: 2025/06/02 21:19
  • (external edit)