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3d:animating [2025/05/14 10:25] – [Inverse Kinematics] mh | 3d:animating [2025/08/21 11:44] (current) – [Exporting] mh | ||
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It's good practice to do all the parenting before animating as parenting on an animated object is error-prone. | It's good practice to do all the parenting before animating as parenting on an animated object is error-prone. | ||
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+ | ===== Exporting ===== | ||
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+ | Use **'' | ||
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+ | To output a video file, before rendering, select in the **Output** panel > Output tab the FFMPEG Video File format. Then set up the properties. | ||
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+ | The rendered animation will go in whichever folder is targeted in this panel. | ||
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{{: | {{: | ||
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+ | === Symmetrize === | ||
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+ | To symmetrize a modification to the other side of the rig, make sure the corresponding bones are present and the following nomenclature is respected : '' | ||
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+ | Then in **Edit** mode, right click on the rig and select **Symmetrize**. | ||
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+ | It is also a good idea when modifying the rig's position in **Edit mode** to activate a **Mirror** to copy modifications made on one side automatically to the other side. | ||
=== Copy Location ==== | === Copy Location ==== |