====== Topology ====== Edge flow is affected by the **poles** contained in a model. A **pole** is any vertex that has a number of connecting edges different than 4. When using **Subdivision modifier** this becomes very apparent and breaks the edge flow. {{:3d:modeling:broken-edge-flow.png?direct&400|}} On edges, bevels and crease can be used to create support topology. **Bevel** adds smoother topology at the expense of more vertices. **Crease** imitates the presence of supporting loops without adding topology but can create uneven topology if the adjacent edges are not at equal distance from creased edge. {{:3d:modeling:edge-crease-bevel.png?direct&400}} ==== Topology Flow ==== When bridging between two meshes that have different numbers of edges / vertices, to conserve the quad based mesh and avoid n-gons use the knife tool **''K''** in a similar fashion: {{:3d:modeling:topology-flow-1.png?direct&400|}} This also redirects the topology flow in a sort of 180° U-turn. The second smaller zone is made by insetting the two faces with **''B''** for boundaries activated. ---- === Going from 3 to 1 === {{:3d:modeling:topology-flow-2.png?direct&400|}} This construction can bring 3 edges to a zone with one edge. Slide the middle edge inward, select the three edges and **''F''** to fill then the 1:1 edges and **''F''** to fill. Notice the 180° turn on the edge flow again. ---- === Connecting 3 planes === {{:3d:modeling:topology-flow-3.png?direct&400|}} Keeping quads in the mesh enables a better control over the shape afterwards. ----