Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
software:smode [2025/05/13 13:54] – [Compositing] mh | software:smode [2025/05/13 14:11] (current) – [Viewport] mh | ||
---|---|---|---|
Line 13: | Line 13: | ||
When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. | When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. | ||
- | The **Viewport** panel can toggle between the 2D view and the 3D view. | + | ==== Viewport |
- | When creating a camera | + | The **Viewport** panel can toggle between the 2D view and the 3D view. It's handy to split the viewport |
+ | |||
+ | In the **3D View**, double-clicking in the viewer opens the quad view to choose TOP/ | ||
+ | |||
+ | 2D layers can be rendered in the 3D scene by selecting | ||
+ | |||
+ | Renderers can be added by using **'' | ||
+ | |||
+ | When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer. |