software:smode

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software:smode [2025/05/13 13:54] – [Compositing] mhsoftware:smode [2025/05/13 14:11] (current) – [Viewport] mh
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 When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed.
  
-The **Viewport** panel can toggle between the 2D view and the 3D view.+==== Viewport ====
  
-When creating a camera in the **Element Tree**, use the **''ALT'' + ''LEFT CLICK''** to re-orient the camera or **''ALT'' + ''MOUSE WHEEL''** to zoom in/out.+The **Viewport** panel can toggle between the 2D view and the 3D view. It's handy to split the viewport in two to have both 2D and 3D views side by side. 
 + 
 +In the **3D View**, double-clicking in the viewer opens the quad view to choose TOP/FRONT/SIDE or PERSPECTIVE views. Navigation is done by holding down **''ALT''** and left (orbit) middle (pan) and right (zoom) mouse buttons. 
 + 
 +2D layers can be rendered in the 3D scene by selecting the **3D Renderer** property in the **Renderer** tab, **Type** option. 
 + 
 +Renderers can be added by using **''CTRL'' + ''SHIFT'' + ''A''** to create a separate rendering pipeline for an element. 
 + 
 +When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer.
  • software/smode.1747137287.txt.gz
  • Last modified: 2025/05/13 13:54
  • by mh