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shader:start [2025/05/28 09:52] – [Circle] mh | shader:start [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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This behavior can lead to unexpected behaviors and colors in certain regions where multiple subtractions/ | This behavior can lead to unexpected behaviors and colors in certain regions where multiple subtractions/ | ||
+ | |||
+ | ==== Rectangle ==== | ||
+ | |||
+ | To draw a rectangle we can use a function that draws bands using **'' | ||
+ | |||
+ | The band function would look like this | ||
+ | |||
+ | <code glsl> | ||
+ | float drawBand(float t, float start, float end, float blur){ | ||
+ | float step1 = smoothstep(start-blur, | ||
+ | float step2 = smoothstep(end+blur, | ||
+ | | ||
+ | return step1*step2; | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | Then get a rectangle by calling this function twice on the x and y : | ||
+ | |||
+ | <code glsl> | ||
+ | float mask = 0.; | ||
+ | float b = .01; | ||
+ | | ||
+ | mask = drawBand(uv.x, | ||
+ | mask *= drawBand(uv.y, | ||
+ | </ | ||
==== Adding Color ==== | ==== Adding Color ==== | ||